16/09/2021
When Sega unleashed Crazy Taxi upon arcade-goers and later Dreamcast owners, it quickly became a phenomenon. Its simple, addictive premise – pick up passengers, race them to their destination as fast and recklessly as possible – combined with blistering speed and a fantastic soundtrack, cemented its place in gaming history. So, when Crazy Taxi 2 drifted into stores, the expectations were sky-high. Would it be a mere extension of the original, or would it truly revolutionise the formula? One of the most pressing questions for fans was whether the game embraced the art of the shortcut, a staple of high-score chasing in its predecessor, and how it would evolve the chaotic urban landscape.

Absolutely, Crazy Taxi 2 is not only replete with shortcuts, but its entire level design and a brand-new mechanic actively encourage their discovery and exploitation. Unlike its predecessor, which featured a fictional city loosely based on San Francisco, Crazy Taxi 2 transports players to a vibrant, albeit chaotic, rendition of New York City. The two new levels, 'Around Apple' and 'Small Apple', are packed with more twists, turns, and actual roadway than the original game's maps, making them feel significantly larger and far more intricate. This expanded design isn't just for show; it's a playground for the game's most pivotal new addition: the Crazy Hop.
The Crazy Hop is the cornerstone of Crazy Taxi 2's shortcut philosophy. While previous special tricks required a bit of finesse with the gears and accelerator, the Crazy Hop is remarkably straightforward, activated with a simple press of the Y button. This seemingly minor addition drastically alters the gameplay, allowing your taxi to literally fling itself into the air. This aerial ability isn't just a gimmick; it's an essential tool for navigating the dense urban environment and, crucially, for uncovering the myriad of shortcuts baked into the city's design.
Imagine hurtling down a busy street, only to spot a shortcut by leaping onto the roof of a building, hopping up a flight of stairs to bypass a congested intersection, or even launching your taxi off a freeway overpass directly onto the surface streets below. These aren't just minor detours; they are game-changing routes that can shave precious seconds off your delivery times, dramatically boosting your score. The Crazy Hop is so incredibly useful and integrated into the city's layout that it fundamentally changes how players approach the game. No longer is it solely about weaving through traffic with precision; now, you can simply hit the Y button and sail over almost anything in your path. Some might argue this makes the game slightly less challenging in terms of pure driving skill on straightaways, but it certainly opens up new strategic possibilities and encourages players to look at the city in a whole new dimension, constantly seeking elevated paths and unexpected drops.
New York, New Thrills: The Evolved Gameplay
Beyond the revolutionary Crazy Hop, Crazy Taxi 2 introduced several other elements that aimed to spice up the tried-and-tested formula. The move to New York City brought with it two distinct maps, 'Around Apple' and 'Small Apple', each offering unique challenges and layouts. Both are adorned with the series' signature licensed stores, such as Burger King, HMV, and FAO Schwarz, adding a layer of familiar realism to the high-speed antics. While 'Around Apple' spaces out city congestion in three main areas, 'Small Apple' packs drop-off points closely together, demanding different navigational strategies.
Another significant innovation was the introduction of group fares. Instead of a single passenger, your taxi can now accommodate two to four people simultaneously, all under one ticking timer. The catch? Each member of the group needs to be delivered to a different location. You only earn money if you successfully deliver the entire load. This adds a layer of multi-tasking strategy, forcing players to plan their routes more meticulously to optimise efficiency. The reward, however, is substantial: the number of people in your cab multiplies any tips you earn during a group fare, making it a fantastic way to rack up serious cash once you've mastered the city's labyrinthine streets. This feature alone significantly increased the game's depth, encouraging players to take on riskier, more complex deliveries for greater rewards.
While the core controls remained largely consistent with the original, veterans might notice subtle differences, particularly in the timing of the 'Crazy Dash'. Overall, the game retained the arcade feel that fans loved, but with these thoughtful additions, it provided a fresh challenge that demanded new approaches and mastery of the urban environment.

A Sequel's Stand: Is Crazy Taxi 2 a True Successor?
SEGA has a storied history of delivering truly transformative sequels, often making dramatic leaps in graphics and gameplay from one iteration to the next. Think Virtua Fighter to Virtua Fighter 2, or House of the Dead to House of the Dead 2. So, when it came to Crazy Taxi 2, Hitmaker faced the daunting task of not just improving, but elevating, a game that was already a colossal hit. The question then becomes: did Crazy Taxi 2 live up to this legacy?
In many respects, Crazy Taxi 2 is undeniably a fantastic game and a highly enjoyable experience, often feeling just as fun as the first. Hitmaker's strategy was to maintain the core elements – the great driving, searing frame rate, and fundamental gameplay mechanics – while adding key features to 'spice it up'. This included four new characters, an increased viewing distance with minimal pop-up and slowdown, and the larger, more traffic-laden New York setting. The improved viewing distance, in particular, was a notable enhancement, allowing players to see further into the distance and plan their chaotic routes more effectively.
However, opinions diverge on whether these additions constitute a truly 'great' sequel or merely a substantial 'add-on'. While the group fares and the Crazy Hop were significant gameplay innovations, some critics felt the game lacked the 'ground-breaking' improvements in graphics or gameplay that SEGA's other sequels were known for. The omission of the split-screen versus mode and any online play feature (beyond a link to a homepage) was also a disappointment for many, especially given the original's success with competitive play.
Furthermore, some specific criticisms emerged. The new drivers, with the exception of Iceman, were often described as lacking the distinct personality and 'attitude' of the original cast like B.D. Joe. Their overly 'happy, happy, joy, joy' demeanour didn't resonate with everyone. The car handling also received mixed feedback; all vehicles, regardless of their apparent weight, seemed prone to fishtailing and lifting off the ground too easily, which could be frustrating for players trying to earn those coveted drift bonuses. Navigating the dense New York maps, with their narrow, 'blind' turns and increased traffic, also proved challenging for beginners, potentially discouraging them until they learned the map layouts by heart.
Despite these criticisms, the game's blistering speed and the sheer utility of the Crazy Hop in navigating the huge city blocks remained undeniable strengths. The multiplayer tips multiplier for group fares also added a compelling incentive for mastering the new mechanics. So, while it might not have been the revolutionary leap some expected, Crazy Taxi 2 delivered a highly polished, content-rich experience that certainly expanded upon the original's foundation.
Beyond the Wheel: Graphics, Sound, and Mini-Games
Crazy Taxi 2 also brought with it noticeable refinements in its presentation. Graphically, the game appeared smoother than its predecessor, with less distracting pop-up and slowdown, contributing to a more seamless and immersive high-speed experience. The visual fidelity was a clear step up, showcasing the Dreamcast's capabilities.
The audio experience was also enhanced. The sound design was more varied, with significantly more 'babbling' and chatter from your diverse passengers, especially during group fares. This added a layer of immersion and personality to the rides. Crucially, the iconic soundtrack continued to deliver, featuring tracks from The Offspring (a series staple) and Methods of Mayhem, keeping the adrenaline pumping throughout the chaotic journeys.
Rounding out the package was the 'Crazy Pyramid' mode, Crazy Taxi 2's answer to the original's 'Crazy Box'. This mode presented a collection of minigames, many of which felt like license tests designed to hone your skills in the new gameplay features. Each challenge presented a unique goal, such as popping a collection of balloons within a time limit or jumping a certain distance using the Crazy Hop. As players successfully completed each level of the pyramid, they would unlock bonus items, including valuable maps of both the 'Around Apple' and 'Small Apple' levels, aiding in navigation and shortcut discovery. The creativity behind some of these minigames, such as the 'Crazy Golf' challenge, showcased Hitmaker's sense of humour and innovative design. Furthermore, a new 'cinematic' replay feature allowed players to relive their best runs, appreciating their chaotic artistry from different angles.

Crazy Taxi Game Comparison: Crazy Taxi vs Crazy Taxi 2
| Feature | Crazy Taxi (Original) | Crazy Taxi 2 |
|---|---|---|
| Primary Setting | Fictional San Francisco | Fictional New York (Around Apple, Small Apple) |
| Key New Mechanic | N/A | Crazy Hop (jumping), Group Fares |
| Multiplayer Options | Split-screen VS Mode | None (removed) |
| Character Focus | Familiar, iconic drivers with distinct personalities | New drivers, some criticised for lack of personality |
| Shortcuts | Present, but less integrated into core movement | Extensive, deeply integrated via Crazy Hop |
| Graphics | Good for its time, some pop-up/slowdown | Smoother, less pop-up/slowdown |
| Soundtrack | The Offspring, Bad Religion | The Offspring, Methods of Mayhem |
| Mini-Games | Crazy Box | Crazy Pyramid (more varied, skill-honing) |
| Traffic Density | Moderate | Increased, more dynamic |
Frequently Asked Questions About Crazy Taxi 2
Does Crazy Taxi 2 have shortcuts?
Yes, Crazy Taxi 2 is packed with shortcuts! These are primarily facilitated by the game's new 'Crazy Hop' mechanic, which allows your taxi to jump over obstacles, onto buildings, up stairs, and off elevated structures. This feature makes finding and utilising shortcuts a central part of the gameplay, allowing players to discover new, faster routes through the dense New York-inspired maps.
Is Crazy Taxi 2 a good sequel to the original?
Crazy Taxi 2 is generally considered a good, albeit not revolutionary, sequel. It retains the core fun and blistering speed of the original while introducing significant new features like the 'Crazy Hop' and 'Group Fares'. Many players find it just as enjoyable as the first. However, some critics noted a lack of truly 'ground-breaking' graphical or gameplay overhauls compared to other SEGA sequels, and the removal of the split-screen versus mode was a common point of contention. Despite this, it's a solid Dreamcast title that successfully expands the Crazy Taxi experience.
What is the 'Crazy Hop' in Crazy Taxi 2?
The 'Crazy Hop' is a new and pivotal special move introduced in Crazy Taxi 2. Activated by a simple press of the Y button, it allows your taxi to leap high into the air. This move is instrumental for taking shortcuts, as it enables you to jump over traffic, onto building roofs, or even off freeways to reach lower streets quickly. It drastically changes navigation and strategic routing within the game.
What are 'Group Fares' in Crazy Taxi 2?
'Group Fares' are a new gameplay element where you pick up multiple passengers (two to four people) simultaneously. All passengers share one timer, and you must deliver each one to their unique destination to successfully complete the fare and earn money. The number of passengers in your cab multiplies any tips you earn, making group fares a high-risk, high-reward strategy for earning significant cash.
What is 'Crazy Pyramid' mode?
'Crazy Pyramid' is Crazy Taxi 2's version of the original game's 'Crazy Box' mode. It's a collection of diverse minigames that often serve as skill-honing challenges, similar to license tests. Each level presents a specific goal, such as popping balloons, jumping a certain distance, or completing a specific manoeuvre. Successfully completing these challenges unlocks bonus items, including maps of the game's levels, which are invaluable for learning shortcuts and navigation.
In conclusion, Crazy Taxi 2 stands as a testament to the enduring appeal of its arcade roots. While it may not have delivered the dramatic, genre-redefining changes some fans anticipated from a SEGA sequel, it refined and expanded upon the beloved formula with clever additions. The Crazy Hop, in particular, fundamentally reshaped how players interacted with the environment, making shortcuts not just a possibility, but an integral part of the chaotic fun. Despite minor gripes about character personality or car handling, the game's blistering speed, engaging new mechanics like group fares, and vibrant New York setting ensured that Crazy Taxi 2 remained a thoroughly enjoyable and essential title for any Dreamcast owner. It’s a game that, much like its taxis, might not always take the most conventional route, but it certainly gets you there with a smile.
If you want to read more articles similar to Crazy Taxi 2: Hopping Through New York's Streets, you can visit the Taxis category.
