17/09/2017
For many flight simulation enthusiasts, the pursuit of realism is paramount. It's not just about soaring through the digital skies; it's about every intricate detail, from pre-flight checks to the final parking spot. However, one persistent frustration that has plagued virtual pilots in titles like Microsoft Flight Simulator (MSFS) and its predecessor, FSX, is the seemingly arbitrary behaviour of AI aircraft when it comes to ground operations – specifically, parking and taxiing. Despite the incredible graphical fidelity and advanced flight models, the ground game often feels like a free-for-all, undermining the immersive experience. This article delves into the community's efforts to unravel these mysteries, highlighting the journey of discovery and the partial victories won in the quest for a truly lifelike airport environment.

- The Quest for Realistic Parking: Unravelling `aircraft.cfg`
- The Enigma of Airline Codes and Gate Assignments
- Beyond the Runway: The Post-Landing Taxi Dilemma
- Unmasking the 'Generic' Model Mystery
- The Art of Digital Taxiing: A Simmer's Persistence
- Comparative Findings: FSX/MSFS Parking & Taxiing Realism
- Frequently Asked Questions
- Q: Do FSX/MSFS parking stands work as intended by default?
- Q: Why do my AI aircraft park in cargo spots or randomly at passenger gates?
- Q: How can I make AI aircraft park at specific gates or appropriate stands?
- Q: Is there a way to get taxi instructions to a gate after landing in MSFS?
- Q: Does flying IFR affect post-landing taxi instructions from ATC?
The Quest for Realistic Parking: Unravelling `aircraft.cfg`
The core of an aircraft's behaviour in flight simulators often lies within its configuration files, particularly the `aircraft.cfg`. This unassuming text file dictates numerous parameters, including how and where an aircraft should park. A key setting within this file is `atc_parking_types`. By default, many Asobo aircraft, and even some add-on liveries from developers like Aerosoft's Simple Traffic, have this parameter set broadly, often to "GATE,RAMP" or even "ANY". This effectively grants the AI aircraft permission to occupy almost any available parking stand, regardless of type or intended use. Imagine a regional jet nonchalantly pulling up to a cargo bay, or a massive wide-body squeezing into a small general aviation spot – it's a common, if jarring, sight in the virtual world.
Dedicated simmers, armed with a desire for authenticity, have taken it upon themselves to manually correct these entries. The initial thought is straightforward: if an aircraft is meant for a gate, set its `atc_parking_types` to "GATE". If it's a cargo plane, specify "CARGO". This meticulous process involves editing countless `aircraft.cfg` files, a testament to the community's patience and commitment. The hope is that by precisely defining an aircraft's parking preferences, the simulator's Air Traffic Control (ATC) system will guide it accordingly, leading to a much more organised and believable airport scene. However, as many have discovered, the path to perfect precision is fraught with unexpected hurdles.
The Enigma of Airline Codes and Gate Assignments
Beyond the general parking type, another layer of complexity comes with airline codes. In the real world, airlines are often assigned specific gates or terminals at an airport. Simulators theoretically support this through `atc_airline` codes in the `aircraft.cfg` and corresponding assignments within the airport's scenery files. Our intrepid virtual pilot, for instance, embarked on a detailed project at EGGP (Liverpool John Lennon Airport), redoing parking assignments and meticulously entering real-world airline codes into the matching liveries and the airport's gate definitions (gates 1-8). The logic was sound: if an aircraft has a British Airways livery and its `aircraft.cfg` specifies 'BAW', and gate 5 is assigned to 'BAW', then that British Airways aircraft should ideally taxi to and park at gate 5.
The outcome, however, was disheartening. Despite the hours of diligent work, the modifications yielded no discernable difference. AI airlines continued to park wherever they pleased, often ignoring the carefully assigned gates and even occupying designated CARGO spots. This raised a significant question mark over whether Asobo had truly implemented the logic for airline-specific gate assignments, or if there was a deeper, unaddressed issue preventing the system from functioning as intended. It highlighted that simply 'fixing' the `aircraft.cfg` for specific aircraft might not be enough if the simulator's underlying AI logic wasn't fully leveraging that data.
Beyond the Runway: The Post-Landing Taxi Dilemma
The frustrations aren't limited to parking. Another significant immersion-breaker for many simmers is the post-landing taxiing experience. After a successful approach and touchdown, the expectation is to receive clear, concise instructions from ATC guiding you to your assigned gate or parking stand. This is a fundamental part of real-world aviation. Yet, in MSFS, pilots often find themselves without this crucial guidance. The typical options available after landing are usually related to announcing readiness for takeoff, as if you're still on the ground waiting to depart, rather than having just arrived.

This absence of post-landing taxi instructions is a widespread issue, reported by users at numerous airports, including controlled ones like CYHM (Hamilton, Ontario) in Canada. The question naturally arises: does flying under Instrument Flight Rules (IFR) affect this? While it might seem plausible that IFR flights would receive more detailed guidance, the current system generally falls short, leaving pilots to navigate the taxiways by visual cues or external charts, which, while possible, detracts from the integrated ATC experience. This missing piece of the puzzle means the journey to your parking stand is often less guided simulation and more guesswork, especially at complex airports.
Unmasking the 'Generic' Model Mystery
The breakthrough in understanding AI parking behaviour came with a crucial realisation, often overlooked by even seasoned simmers. The initial assumption was that the live aircraft models selected by MSFS, which are then 'skinned' by traffic add-ons like Simple Traffic, were the same as the user-flyable aircraft. This proved to be an incorrect premise. The simulator primarily uses a set of fundamental, often simplified, 'GENERIC' AI models for its traffic. These generic models are then dynamically assigned liveries by traffic injection add-ons. This distinction is critical.
Once this was understood, the focus shifted. Instead of painstakingly editing every specific aircraft livery's `aircraft.cfg`, the solution lay in modifying the `atc_parking_types` for all the underlying GENERIC models to "GATE,RAMP". This single change had a profound impact. With one notable exception where an airliner still spawned at a cargo spot (perhaps an outlier or a specific model still misconfigured), the vast majority of AI aircraft now correctly obeyed the GATE parking assignments. This was a significant step forward in bringing order to the digital apron, confirming that the problem wasn't necessarily a lack of implementation by Asobo, but rather where the crucial configuration needed to be applied.
The Art of Digital Taxiing: A Simmer's Persistence
The journey to realistic ground operations in flight simulators is a testament to the persistence and investigative spirit of the simulation community. While the discovery regarding generic models was a major stride, it's important to acknowledge that not all issues are resolved. The airline codes, despite being correctly entered, continue to be ignored by the AI. This means that while an aircraft might now generally park at a gate, it won't necessarily be the *correct* gate for its airline, which is still a gap in the pursuit of ultimate realism. Furthermore, the lack of robust post-landing taxi instructions remains a persistent challenge that requires a more fundamental solution from the simulator developers.
For the dedicated simmer, these details are not mere nit-picks; they are fundamental to the immersive experience. The flow of traffic, the correct placement of aircraft, and clear communication from ATC all contribute to the feeling of truly being a pilot operating within a dynamic airport environment. While community efforts have provided significant workarounds and insights, the ultimate responsibility for a fully functional and realistic ground experience lies with the developers. The ongoing dialogue between developers and the community, fuelled by user experiments and detailed feedback, is crucial for addressing these remaining complexities and ensuring that the digital apron becomes as meticulously simulated as the skies above.
Comparative Findings: FSX/MSFS Parking & Taxiing Realism
Here's a summary of the observations and findings regarding AI parking and taxiing behaviour in flight simulators, based on community experiments:
| Feature/Issue | Initial Observation (Before Fixes) | User's Attempts/Findings | Current Status (After Generic Model Fix) |
|---|---|---|---|
atc_parking_types Default | Often "ANY" or broad "GATE,RAMP" for AI traffic. | Modified in aircraft.cfg for specific aircraft/liveries. | Highly effective when applied to generic models used by AI traffic. |
| Airline Codes for Gate Matching | Often missing in aircraft.cfg; not widely used by default. | Added to aircraft aircraft.cfg and airport gate definitions. | Still largely ignored by AI traffic, even after generic model fixes. |
| AI Parking Behaviour | Random, often parking in inappropriate spots (e.g., cargo for passenger jets). | No immediate change observed after specific aircraft fixes. | Mostly obeys GATE/RAMP types if generic models are correctly configured. |
| Post-Landing Taxi Instructions | No specific options for taxiing to gate after landing. | Remains a consistent issue across many airports. | Currently unresolved; specific post-landing guidance is largely absent. |
Frequently Asked Questions
Q: Do FSX/MSFS parking stands work as intended by default?
A: Not entirely. By default, the `atc_parking_types` settings for AI aircraft are often too broad, allowing them to park almost anywhere. Furthermore, specific gate assignments based on airline codes are frequently ignored, leading to unrealistic airport layouts.

Q: Why do my AI aircraft park in cargo spots or randomly at passenger gates?
A: This is primarily due to the `atc_parking_types` setting in the `aircraft.cfg` files of the AI models (especially the underlying generic models), which might be set to "ANY" or broadly to "GATE,RAMP", giving them too much freedom. Incorrect or missing airline code assignments can also contribute, though these are often ignored by the simulator's logic.
Q: How can I make AI aircraft park at specific gates or appropriate stands?
A: The most significant improvement comes from modifying the `atc_parking_types` for the *generic* AI models (rather than individual aircraft liveries) to more specific types like "GATE,RAMP". This greatly improves their adherence to designated parking. However, airline codes linked to specific gates are not reliably honoured by the simulator's AI, meaning precise gate matching is still a challenge.
Q: Is there a way to get taxi instructions to a gate after landing in MSFS?
A: Unfortunately, as of the current simulator iterations, specific post-landing taxi-to-gate instructions are largely absent from the built-in ATC system. The available 'announce taxi' options are typically geared towards takeoff, leaving pilots to navigate to parking by visual reference or external charts.
Q: Does flying IFR affect post-landing taxi instructions from ATC?
A: While flying IFR might imply more comprehensive ATC guidance, the current system generally lacks specific post-landing taxi-to-gate instructions regardless of whether you're flying under IFR or VFR. This remains an area for potential improvement in future simulator updates.
In conclusion, while the world of flight simulation continues to evolve with breathtaking fidelity, the intricate dance of ground operations, particularly taxiing and parking, still presents unique challenges. The community's persistent efforts in uncovering the nuances of configuration files and AI behaviour have led to significant improvements, turning chaotic aprons into more organised hubs. Yet, the journey towards absolute realism continues, driven by the unwavering dedication of virtual pilots who believe that every detail, down to the final parking stand, contributes to the ultimate immersive experience.
If you want to read more articles similar to The Taxiing Conundrum: MSFS Parking Stand Saga, you can visit the Taxis category.
